
That is why games like Tomb Raider, Metal Gear Solid, and Gran Turismo are not on this list. While this list includes some games that were successful in their day, I excluded obvious examples of innovative games that were widely appreciated upon their release.For the most part, though, I tried to focus on games that featured some kind of technological or mechanical innovation that wouldn’t become standard (or appreciated) until after that game’s release. The phrase “ahead of its time” is obviously somewhat subjective.While its status as such is a testament to its technological innovations and library of great games, it also speaks to the many PS1 games that somehow feel more relevant now than they ever have before.īefore we talk about those games, though, here are a few rules/selection criteria to keep in mind: That approach led to a lot of big swings and big misses, but it also resulted in a shocking number of games that were truly ahead of their time.Īctually, the PS1 may just be the ‘90s console that ended up having the biggest impact on the future of the industry. Yes, it was an incredibly successful console, but it was also a console designed and supported by a lot of people who were trying to figure things out as they went along. The first version of the PlayStation exceeded the 100 million consoles sold nine years after its launch.I know that this is going to sound strange, but I sometimes feel like the Sony PlayStation doesn’t get enough love. And he did: the profits of Sony Computer Entertaiment came to assume 90% of the company. Contrary to the industry trend, Sony intended to derive benefits from software, not just hardware. The launch in America was 299 dollars, well below the 399 of its main competitor, the Sega Saturn, swept completely. Sony opted to lower the price of their console below cost. The jump to Europe and the United States was just as successful. Titles such as Gran Turismo, Metal Gear or Final Fantasy are fundamental history of video games. Then the big ones in the sector joined in. The developers took too many economic risks creating cartridges for Sega or Nintendo Sony, on the other hand, offered all the facilities to be able to count on a varied catalogue of games. The key was in the facilities offered by the company to the video game developers, enthusiastic about the great technical possibilities, the three dimensions and the CD. Sony launched the PlayStation in Japan on December 3, 1994. Until 1993, the company would not have a section of video games, Sony Computer Entertaiment. The collaboration, in the end, was essential for the production of CDs. The company derived the project, with Kutaragi to the head, to Sony Music not to be responsible for the unpredictable consequences of the bet. However, Kutaragi's obstinacy caused the company to move forward. Sony's dome, reluctant from the outset to enter the video game market, was intended to end the adventure here. Ken Kutaragi, who at that time was a Sony computer He moved, along with his research, from one lab to another, until Teruo Tokunaka took him to see then-president Norio Ohga to expose his idea. The video game giant, however, broke with the Japanese technology, then neophyte in The industry because it felt that it was too much in the control and benefits derived from the sale of CD games.

Nintendo agreed with Sony, in the late 1980s, to develop for its successful Super Nintendo an appendix to incorporate games on CD, in addition to the traditional cartridge.

It all started with a broken contract with Nintendo at the end of the decade of 1980. PlayStation 1 was released on Decemin Japan, 3rd September, 1995 in the U.S.
